Grim fandango remastered psx
![grim fandango remastered psx grim fandango remastered psx](https://irrompibles.net/irrwp/wp-content/uploads/2015/01/images_noticias_2751243-trailer_grimfandango_remastered_20141206.jpg)
The input, too, receives some tweaks-namely, replacing those Resident Evil-style "tank" controls with a scheme that makes a lot more sense in a world with no shortage of analog sticks. And this new engine really makes some rooms pop: I entered Manny's office and noticed the mini-blinds throwing striped sunlight across his face as he drew closer-a distinctly film noir touch they never could've pulled off in real time with the primitive technology of the original. This change may sound small, but it's amazing to see it work so effectively-turn off this new engine for just a few seconds, and you'll want to switch back immediately after seeing those crusty and untouched polygons. Rather, it actually makes Manny and the rest feel more natural to their environments, as each room now contains lightning sources that reflect the actual conditions of the pre-rendered backgrounds. Had they opted for turning the cast into ugly, human-shaped blobs-as LucasArts did with Escape from Monkey Island a few years later-Grim would look a lot more rickety, but, outside of the strange, balloon-animal body segmentation that somehow feels fitting for these skeleton people, the game still looks surprisingly modern.Īssisting with this modernization is a new (and optional) rendering engine that doesn't feel like out-of-place, Star Wars Special Edition-style tampering. Thankfully, LucasArts unintentionally future-proofed the original Grim Fandango out of necessity by using simple polygonal constructions that still manage to evoke a lot of personality. Of course, when you think of polygonal games from the late '90s, the most attractive images probably don't come to mind.